Date:
Thursday, July 27, 2017The core ChArGED gamification concept revolves around a virtual living and evolving main “Persona”, in the form of a Tree, that represents the effects of the energy consumption behaviour of the cumulative users in terms of each (and groups) individual effect on all the energy consuming devices in their vicinity of operation.
Some initial visualizations of the ChArGED game have been developed, more to come soon...